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# OBS GStreamer Source Plugin - Setup Guide
## Arch Linux (and variants)
Install everything in one step:
```bash
yay -S obs-gstreamer gst-plugins-bad-libs gst-plugin-va gst-plugin-qsv gst-libav
```
Skip to the OBS pipelines below.
---
## Windows
### 1. Install GStreamer
Download the latest **MinGW x86_64** runtime installer from the official GStreamer site:
https://gstreamer.freedesktop.org/download/#windows
The current stable version is **1.28.1**. Make sure you pick the **MinGW** variant and the **x86_64** architecture, not MSVC, and not x86.
Run the installer. When prompted, select the **Complete** installation to ensure all plugins (including libav, needed for software decoding) are included. It will install to `C:\gstreamer\1.0\mingw_x86_64\` by default.
### 2. Add GStreamer to PATH
Open PowerShell and run:
```powershell
[Environment]::SetEnvironmentVariable("PATH", "C:\gstreamer\1.0\mingw_x86_64\bin;" + [Environment]::GetEnvironmentVariable("PATH", "User"), "User")
```
This prepends the GStreamer binaries to your user PATH. You can also do this manually via **System Properties > Environment Variables** by adding `C:\gstreamer\1.0\mingw_x86_64\bin` to your user PATH.
### 3. Install obs-gstreamer
Download `obs-gstreamer.zip` from the latest release (currently **v0.4.1**):
https://github.com/fzwoch/obs-gstreamer/releases
Extract the zip and copy `obs-gstreamer.dll` from the `windows` folder to:
```
C:\Program Files\obs-studio\obs-plugins\64bit\
```
Restart OBS if it was running.
---
## OBS Pipelines
Add a **GStreamer Source** in OBS and paste the appropriate pipeline. If the plugin is installed correctly, you should see it in the source list:
![GStreamer Source in OBS](assets/source.png)
Replace `<IP>` with the server IP address, which will be provided during the event.
### H.265 decoder reference
Use the tables below to find the right decoder element for your hardware. Replace `<DECODER>` in the game stream pipeline with your chosen element. Prefer vendor-specific over generic, and generic HW over software.
#### Linux
| Hardware | Type | Vendor-Specific | Generic HW | Software Fallback |
|---|---|---|---|---|
| NVIDIA GPU (Maxwell+) | dGPU | `nvh265dec` | - | `avdec_h265` |
| Intel iGPU (Skylake+) | iGPU | `qsvh265dec` | `vah265dec` | `avdec_h265` |
| Intel Arc | dGPU | `qsvh265dec` | `vah265dec` | `avdec_h265` |
| AMD iGPU (Ryzen 2000G+) | iGPU | `vah265dec` | - | `avdec_h265` |
| AMD dGPU (Polaris+) | dGPU | `vah265dec` | - | `avdec_h265` |
| No GPU / F-series / non-G Ryzen | CPU | - | - | `avdec_h265` |
#### Windows
| Hardware | Type | Vendor-Specific | Generic HW | Software Fallback |
|---|---|---|---|---|
| NVIDIA GPU (Maxwell+) | dGPU | `nvh265dec` | `d3d11h265dec` | `avdec_h265` |
| Intel iGPU (Skylake+) | iGPU | `qsvh265dec` | `d3d11h265dec` | `avdec_h265` |
| Intel Arc | dGPU | `qsvh265dec` | `d3d11h265dec` | `avdec_h265` |
| AMD iGPU (Ryzen 2000G+) | iGPU | - | `d3d11h265dec` | `avdec_h265` |
| AMD dGPU (Polaris+) | dGPU | - | `d3d11h265dec` | `avdec_h265` |
| No GPU / F-series / non-G Ryzen | CPU | - | - | `avdec_h265` |
### Game stream pipeline
**Game stream** (H.265 over TCP with audio):
```
tcpclientsrc port=5000 host=<IP> ! matroskademux name=demux ! queue ! h265parse ! <DECODER> ! videorate ! videoconvert ! video. demux. ! queue ! audiorate ! audioconvert ! audio.
```
Replace `<DECODER>` with the element from the tables above (e.g. `nvh265dec`, `qsvh265dec`, `vah265dec`, `d3d11h265dec`, `avdec_h265`).
**Webcam** (MJPEG over TCP):
```
tcpclientsrc port=5001 host=<IP> do-timestamp=true ! multipartdemux ! image/jpeg, framerate=30/1 ! jpegparse ! jpegdec ! queue ! video.
```
For additional webcams, duplicate the pipeline and increment the port number (`5002`, `5003`, etc.).
### TomorrowLAN stream layout
- **Quad stream**: one player cam per IP (4 IPs total, one webcam each).
- **Main stream**: two player cams per IP (2 IPs total, two webcams each, ports `5001` and `5002`).